While humans have an incredible capacity to acquire new skills and alter their behavior as a result of experience, enhancements in performance are typically narrowly restricted to the parameters of the training environment, with little evidence of generalization to different, even seemingly highly related, tasks. Such specificity is a major obstacle for the development of many real-world training or rehabilitation paradigms, which necessarily seek to promote more general learning. In contrast to these typical findings, research over the past decade has shown that training on ‘action video games' produces learning that transfers well beyond the training task. This has led to substantial interest among those interested in rehabilitation, for ...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
The possibility of leveraging video games for enhancing behavior and brain function has led to an em...
While humans have an incredible capacity to acquire new skills and alter their behavior as a result ...
Many recent studies using healthy adults document enhancements in perception and cognition from play...
There has been considerable interest in the last decade on action video games’ effects on human perc...
The benefits of training rarely extend beyond the learnt task. We investigate whether action video g...
Here we review the literature examining the perceptual, attentional, and cognitive benefits of playi...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Many recent studies using healthy adults document enhancements in perception and cognition from play...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Previous training studies (e.g., Green and Bavelier, 2003 Nature 423 534–537) link action video game...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
The possibility of leveraging video games for enhancing behavior and brain function has led to an em...
While humans have an incredible capacity to acquire new skills and alter their behavior as a result ...
Many recent studies using healthy adults document enhancements in perception and cognition from play...
There has been considerable interest in the last decade on action video games’ effects on human perc...
The benefits of training rarely extend beyond the learnt task. We investigate whether action video g...
Here we review the literature examining the perceptual, attentional, and cognitive benefits of playi...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Many recent studies using healthy adults document enhancements in perception and cognition from play...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Previous training studies (e.g., Green and Bavelier, 2003 Nature 423 534–537) link action video game...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
The possibility of leveraging video games for enhancing behavior and brain function has led to an em...