Quaternions have long been integral to the field of computer graphics, due to their minimal and robust representation of rotations in three dimensional space. Dual quaternions represent a compact method of representing rigid body transformations (that is rotations and translations) with similar interpolation and combination properties. By comparing them to two other kinds of rigid transformations, we examine their properties and evaluate their usefulness in a real time environment. These properties include accuracy of operations, efficiency of operations, and the paths that interpolation and blending methods using those transformation methods take. The blending and interpolation methods are of particular interest as we constructed a ...