Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.Includes bibliographical references (p. 261-266).A real-time motion engine for interactive synthetic characters, either virtual or physical, needs to allow expressivity and interactivity of motion in order to maintain the illusion of life. Canned animation examples from an animator or motion capture device are expressive, but not very interactive, often leading to repetition. Conversely, numerical procedural techniques such as Inverse Kinematics (IK) tend to be very interactive, but often appear "robotic" and require parameter tweaking by hand. We argue for the use of hybrid example-based learning techniques ...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Data-driven character animation techniques rely on the existence of a properly established model of ...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
INTRODUCTION: Visualization of 3D kinematic data presents special challenges, not only in terms of h...
Quaternions have long been integral to the field of computer graphics, due to their minimal and rob...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
The theory of quaternions was introduced in the mid nineteenth century, and it found many applicatio...
Some body parts, such as the head and the hand, change their orientation during motion. Orientation ...
The motion of a virtual character is very significant to give a realistic impression. This thesis de...
In three dimensional animatio, we mainly distinguish two important approaches, based either on descr...
AbstractFor ergonomic assessment of manual assembly tasks, digital simulation has received increasin...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Data-driven character animation techniques rely on the existence of a properly established model of ...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
INTRODUCTION: Visualization of 3D kinematic data presents special challenges, not only in terms of h...
Quaternions have long been integral to the field of computer graphics, due to their minimal and rob...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
The theory of quaternions was introduced in the mid nineteenth century, and it found many applicatio...
Some body parts, such as the head and the hand, change their orientation during motion. Orientation ...
The motion of a virtual character is very significant to give a realistic impression. This thesis de...
In three dimensional animatio, we mainly distinguish two important approaches, based either on descr...
AbstractFor ergonomic assessment of manual assembly tasks, digital simulation has received increasin...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...