We consider the problem of implementing finger search trees on the pointer machine, {\it i.e.}, how to maintain a sorted list such that searching for an element $x$, starting the search at any arbitrary element $f$ in the list, only requires logarithmic time in the distance between $x$ and $f$ in the list. We present the first pointer-based implementation of finger search trees allowing new elements to be inserted at any arbitrary position in the list in worst case constant time. Previously, the best known insertion time on the pointer machine was $O(\log^{*} n)$, where $n$ is the total length of the list. On a unit-cost RAM, a constant insertion time has been achieved by Dietz and Raman by using standard techniques of packing small problem...
We show how binary trees of bounded balance can be maintained so that the time to perform each indiv...
In this paper we show how a slight modification of $(a,b)$-trees allows us to perform member and nei...
A static binary search tree where every search starts from where the previous one ends (lazy finger)...
We consider the problem of implementing finger search trees on the pointer machine, {\it i.e.}, how ...
We consider the problem of implementing finger search trees on the pointer machine, i.e., how to mai...
We consider the problem of implementing nger search trees on the pointer machine, i.e., how to maint...
AbstractWe develop a new finger search tree with worst-case constant update time in the pointer mach...
Levcopolous and Overmars [L088] described a search tree in which the time to insert or delete a key ...
We show how to support the finger search operation on degree-balanced search trees in a space-effici...
We show how to support he finger search operation on degree-balanced search trees in a space-efficie...
We present a new finger search tree with O(log log d) expected search time in the Random Access Mach...
A finger is a point in a file near which updates and searches can be conducted particularly efficien...
It is shown that the online binary search tree data structure GreedyASS performs asymptotically as w...
We present a data structure based on AVL-trees which allows an insertion or a deletion to be perform...
We introduce 2-3 finger trees, a functional representation of persistent sequences supporting access...
We show how binary trees of bounded balance can be maintained so that the time to perform each indiv...
In this paper we show how a slight modification of $(a,b)$-trees allows us to perform member and nei...
A static binary search tree where every search starts from where the previous one ends (lazy finger)...
We consider the problem of implementing finger search trees on the pointer machine, {\it i.e.}, how ...
We consider the problem of implementing finger search trees on the pointer machine, i.e., how to mai...
We consider the problem of implementing nger search trees on the pointer machine, i.e., how to maint...
AbstractWe develop a new finger search tree with worst-case constant update time in the pointer mach...
Levcopolous and Overmars [L088] described a search tree in which the time to insert or delete a key ...
We show how to support the finger search operation on degree-balanced search trees in a space-effici...
We show how to support he finger search operation on degree-balanced search trees in a space-efficie...
We present a new finger search tree with O(log log d) expected search time in the Random Access Mach...
A finger is a point in a file near which updates and searches can be conducted particularly efficien...
It is shown that the online binary search tree data structure GreedyASS performs asymptotically as w...
We present a data structure based on AVL-trees which allows an insertion or a deletion to be perform...
We introduce 2-3 finger trees, a functional representation of persistent sequences supporting access...
We show how binary trees of bounded balance can be maintained so that the time to perform each indiv...
In this paper we show how a slight modification of $(a,b)$-trees allows us to perform member and nei...
A static binary search tree where every search starts from where the previous one ends (lazy finger)...