An immersive experience in virtual environments requires realistic auditory feedback that is closely coupled with other modalities, such as vision and touch. This is particularly challenging for real-time applications due to its stringent computational requirement. In this dissertation, I present and evaluate effective real-time physically based sound synthesis models that integrate visual and touch data and apply them to create richly varying multimodal interaction. I first propose an efficient contact sound synthesis technique that accounts for texture information used for visual rendering and greatly reinforces cross-modal perception. Secondly, I present both empirical and psychoacoustic approaches that formally study the geometry-invari...
Sound simulation and rendering can significantly augment a user‘s sense of presence in virtual envir...
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used ...
This study is concerned with the use of sound in a multimodal interface that is currently being deve...
An immersive experience in virtual environments requires realistic auditory feedback that is closely...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
Interactive virtual environments enable the creation of training simulations, games, and social appl...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
International audienceVirtual reality aims at interacting with a computer in a similar form to inter...
We present a novel physics-based concatenative sound synthesis (CSS) methodology for congruent inter...
International audienceThis demo paper presents a multi-modal device able to generate real-time audio...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
A system is described for simulating environmental sound in interactive virtual worlds, using the ph...
The audio feedback resulting from object interaction provides information about the material of the ...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
The nature of human/instrument interaction is a long-standing area of study, drawing interest from f...
Sound simulation and rendering can significantly augment a user‘s sense of presence in virtual envir...
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used ...
This study is concerned with the use of sound in a multimodal interface that is currently being deve...
An immersive experience in virtual environments requires realistic auditory feedback that is closely...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
Interactive virtual environments enable the creation of training simulations, games, and social appl...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
International audienceVirtual reality aims at interacting with a computer in a similar form to inter...
We present a novel physics-based concatenative sound synthesis (CSS) methodology for congruent inter...
International audienceThis demo paper presents a multi-modal device able to generate real-time audio...
Electronic sound synthesis continues to offer huge potential possibilities for the creation of new m...
A system is described for simulating environmental sound in interactive virtual worlds, using the ph...
The audio feedback resulting from object interaction provides information about the material of the ...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
The nature of human/instrument interaction is a long-standing area of study, drawing interest from f...
Sound simulation and rendering can significantly augment a user‘s sense of presence in virtual envir...
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used ...
This study is concerned with the use of sound in a multimodal interface that is currently being deve...