AbstractWe present a novel method for 3D anisotropic front propagation and apply it to the simulation of geological folding. The new iterative algorithm has a simple structure and abundant parallelism, and is easily adapted to multithreaded architectures using OpenMP. Moreover, we have used the automated C-to-CUDA source code translator, Mint, to achieve greatly enhanced computing speed on GPUs. Both OpenMP and CUDA implementations have been tested and benchmarked on several examples of 3D geological folding
As the presence of finite element implementations on General Purpose Graphics Processing Units (GPGP...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
This thesis develops and tests 3D Fast Marching Method (FMM) algorithm and apply these to seismic si...
AbstractWe present a novel method for 3D anisotropic front propagation and apply it to the simulatio...
Static non-linear Hamilton-Jacobi equations are often used to describe a propagating front. Advanced...
This paper studies the CUDA programming challenges with using multiple GPUs inside a single machine ...
AbstractThis paper studies the CUDA programming challenges with using multiple GPUs inside a single ...
AbstractAs one of the arbitrary Lagrangian–Eulerian methods, the material point method (MPM) owns in...
Graphical Processing Unit (GPU) provides a significant amount of computation power that can be used ...
International audienceThe parallelization of algorithms is an essential step towards the optimizatio...
This article describes a parallel implementation of a ray tracing algorithm in a heterogeneous aniso...
The semi-ordered fast iterative method is used to com-pute a monotone front propagation of anisotrop...
Abstract3D simulation of earthquake ground motion is one of the most challenging computational probl...
An implementation with the CUDA technology in a single and in several graphics processing units (GPU...
This paper discusses the three-dimension visualization of the geological data using the ray-casting ...
As the presence of finite element implementations on General Purpose Graphics Processing Units (GPGP...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
This thesis develops and tests 3D Fast Marching Method (FMM) algorithm and apply these to seismic si...
AbstractWe present a novel method for 3D anisotropic front propagation and apply it to the simulatio...
Static non-linear Hamilton-Jacobi equations are often used to describe a propagating front. Advanced...
This paper studies the CUDA programming challenges with using multiple GPUs inside a single machine ...
AbstractThis paper studies the CUDA programming challenges with using multiple GPUs inside a single ...
AbstractAs one of the arbitrary Lagrangian–Eulerian methods, the material point method (MPM) owns in...
Graphical Processing Unit (GPU) provides a significant amount of computation power that can be used ...
International audienceThe parallelization of algorithms is an essential step towards the optimizatio...
This article describes a parallel implementation of a ray tracing algorithm in a heterogeneous aniso...
The semi-ordered fast iterative method is used to com-pute a monotone front propagation of anisotrop...
Abstract3D simulation of earthquake ground motion is one of the most challenging computational probl...
An implementation with the CUDA technology in a single and in several graphics processing units (GPU...
This paper discusses the three-dimension visualization of the geological data using the ray-casting ...
As the presence of finite element implementations on General Purpose Graphics Processing Units (GPGP...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
This thesis develops and tests 3D Fast Marching Method (FMM) algorithm and apply these to seismic si...