AbstractPlaying games it's an activity that belongs to earlier civilizations and still continues nowadays in schools and outside the environment of classroom. All studies focus on the importance of playing no matter the age, no matter the subject. In spite of the new technologies arrival and the electronic games, board games still continue to play an important role in the developing of the human being. Play it's also, from a biologic point of view, related with the complexity abilities of men to survive. The Theory of Games appears with Jon Von Neuman in 1928 and he had showed that most of the social events related with economy and business could be interpreted by strategic games. Another important aspect is this new era that humankind is l...
The game is a social expression, which had come during a societal progress by a working process. It ...
Today, innovation and entrepreneurship are key words for many universities, as it constitutes an imp...
The paper deals with the need for didactic and technological educational innovations in digital educ...
AbstractPlaying games it's an activity that belongs to earlier civilizations and still continues now...
Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long ...
The European Union is promoting for more than 3 decades the entrepreneurship education in Europe, fo...
The European Union is promoting for more than 3 decades the entrepreneurship education in Europe, fo...
Nowadays, an increasing number of education institutions, including many universities and colleges, ...
Treball desenvolupat dins el marc del programa 'European Project Semester'.Create an entertaining, e...
Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long ...
AbstractEntrepreneurship Education aims to help students acquire skills and knowledge that are cruci...
Abstract— Technopreneurship or techno entrepreneurship is an entrepreneurship that emphasizing the...
A specific feature of the modern educational services market is a high degree of global competition....
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
Enhancing the offer for entrepreneurship education is an important challenge for the nowadays knowle...
The game is a social expression, which had come during a societal progress by a working process. It ...
Today, innovation and entrepreneurship are key words for many universities, as it constitutes an imp...
The paper deals with the need for didactic and technological educational innovations in digital educ...
AbstractPlaying games it's an activity that belongs to earlier civilizations and still continues now...
Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long ...
The European Union is promoting for more than 3 decades the entrepreneurship education in Europe, fo...
The European Union is promoting for more than 3 decades the entrepreneurship education in Europe, fo...
Nowadays, an increasing number of education institutions, including many universities and colleges, ...
Treball desenvolupat dins el marc del programa 'European Project Semester'.Create an entertaining, e...
Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long ...
AbstractEntrepreneurship Education aims to help students acquire skills and knowledge that are cruci...
Abstract— Technopreneurship or techno entrepreneurship is an entrepreneurship that emphasizing the...
A specific feature of the modern educational services market is a high degree of global competition....
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
Enhancing the offer for entrepreneurship education is an important challenge for the nowadays knowle...
The game is a social expression, which had come during a societal progress by a working process. It ...
Today, innovation and entrepreneurship are key words for many universities, as it constitutes an imp...
The paper deals with the need for didactic and technological educational innovations in digital educ...