Abstract The aim of this study is to gain knowledge about children’s participation in digital communities and to develop a model that can be used as a tool for practitioners. The research question guiding the study is: What kind of participation emerges from children’s shared experiences when engaging in digital communities? Lave and Wenger’s theory about communities of practice, and their notion of legitimate peripheral participation, are used. The data consist of nine individual interviews with children. Through nexus analysis, four different kinds of participation are identified: friendship-driven, interest-driven, knowledge-driven and performance-driven. The study generates an empirical model that can be used for interpretin...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Interactive technology environments are a resource for both students and teachers. Through these int...
Participation is often used as a blanket term that is uncritically celebrated; this is particularly ...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
ABSTRACT This article argues that children in a particular virtual community are learning through th...
Assuming learning as participation in communities of practice and taking a situated perspective on l...
Participation is a key issue in understanding didactic dynamics. On the one hand, youth participator...
The rise of modern socio-digital technologies has fundamentally changed the everyday environments in...
This research focuses on children's social cooperation behaviours during active or passive use of di...
The body of work on children’s participation has been valuable in asserting its importance. Nonethel...
I will present the ongoing work with the introductory chapter of my compilation thesis, in which fou...
Objective – To better understand participation and non-participation in online communities.Research ...
The advancement of innovative digital technologies has created a generation of digital natives (chil...
This qualitative study was designed to explore the literacy practices of adolescent boys in digital ...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Interactive technology environments are a resource for both students and teachers. Through these int...
Participation is often used as a blanket term that is uncritically celebrated; this is particularly ...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
ABSTRACT This article argues that children in a particular virtual community are learning through th...
Assuming learning as participation in communities of practice and taking a situated perspective on l...
Participation is a key issue in understanding didactic dynamics. On the one hand, youth participator...
The rise of modern socio-digital technologies has fundamentally changed the everyday environments in...
This research focuses on children's social cooperation behaviours during active or passive use of di...
The body of work on children’s participation has been valuable in asserting its importance. Nonethel...
I will present the ongoing work with the introductory chapter of my compilation thesis, in which fou...
Objective – To better understand participation and non-participation in online communities.Research ...
The advancement of innovative digital technologies has created a generation of digital natives (chil...
This qualitative study was designed to explore the literacy practices of adolescent boys in digital ...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Interactive technology environments are a resource for both students and teachers. Through these int...
Participation is often used as a blanket term that is uncritically celebrated; this is particularly ...