ABSTRACT This article argues that children in a particular virtual community are learning through their participation in the discursive and social practices of the community. Using Wenger’s model of ‘communities of practice ’ the article illuminates examples of children’s learning that were a direct result of collaboration towards a common goal. Children regularly puzzled out problems together to find the answers, motivated by the desire to be successful and to gain status in the community. This type of learning is rarely attributed to children, as the field of education often relies upon a Vygotskian theorisation of learning through interaction with expert others. In this study, children often learned without an expert, using strategies su...
The aim of this study is to contribute with knowledge about children’s out-of-school learning in dig...
Abstract The experimenting community is a pedagogically based strategy, where experimenting and pla...
This article aims at implementing its theory and methodology to the debate on virtual communities ut...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Assuming learning as participation in communities of practice and taking a situated perspective on l...
Abstract The aim of this study is to gain knowledge about children’s participation in di...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Despite recent British government moves to equip all primary schools with fast broadband connections...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
This research investigated play as a leading activity for children in a digitally-mediated environme...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Children who have grown up with the Internet as a dominant form of cultural production bring to thei...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
The purpose of this study is to provide a preliminary framework to observe, analyse and evaluate bot...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
The aim of this study is to contribute with knowledge about children’s out-of-school learning in dig...
Abstract The experimenting community is a pedagogically based strategy, where experimenting and pla...
This article aims at implementing its theory and methodology to the debate on virtual communities ut...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Assuming learning as participation in communities of practice and taking a situated perspective on l...
Abstract The aim of this study is to gain knowledge about children’s participation in di...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Despite recent British government moves to equip all primary schools with fast broadband connections...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
This research investigated play as a leading activity for children in a digitally-mediated environme...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
Children who have grown up with the Internet as a dominant form of cultural production bring to thei...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
The purpose of this study is to provide a preliminary framework to observe, analyse and evaluate bot...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
The aim of this study is to contribute with knowledge about children’s out-of-school learning in dig...
Abstract The experimenting community is a pedagogically based strategy, where experimenting and pla...
This article aims at implementing its theory and methodology to the debate on virtual communities ut...