ABSTRACT This article argues that children in a particular virtual community are learning through their participation in the discursive and social practices of the community. Using Wenger’s model of ‘communities of practice ’ the article illuminates examples of children’s learning that were a direct result of collaboration towards a common goal. Children regularly puzzled out problems together to find the answers, motivated by the desire to be successful and to gain status in the community. This type of learning is rarely attributed to children, as the field of education often relies upon a Vygotskian theorisation of learning through interaction with expert others. In this study, children often learned without an expert, using strategies su...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
This research investigated play as a leading activity for children in a digitally-mediated environme...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Assuming learning as participation in communities of practice and taking a situated perspective on l...
Abstract The aim of this study is to gain knowledge about children’s participation in di...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Despite recent British government moves to equip all primary schools with fast broadband connections...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
This research investigated play as a leading activity for children in a digitally-mediated environme...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
This compilation thesis contributes with knowledge on children’s (8–12 years of age) out-of-school p...
Assuming learning as participation in communities of practice and taking a situated perspective on l...
Abstract The aim of this study is to gain knowledge about children’s participation in di...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Despite recent British government moves to equip all primary schools with fast broadband connections...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
This research investigated play as a leading activity for children in a digitally-mediated environme...
The aim of this study is to investigate children’s out-of-school learning in digital gaming communi...