The purpose of this research was to conserve the history of Nusantara kingdoms with the interesting way for the students. The researchers proposed a method by combining the history of ancient kingdoms in Nusantara with the game. It was done by using gamification with the user-centered design approach. The data collection used questionnaires and literature review. Moreover, the researchers identified the resources by applying the gamification element, developing the game based on user requirement, and evaluating the usability testing. The result shows that the implemented gamification in learning Nusantara can attract the students to learn about history. Based on the result of usability testing that has already been tested using the prototyp...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral herit...
Penelitian ini membahas konsep ilmu gamifikasi dalam studi literatur. Konsep yang dibahas meliputi k...
This paper describes how the game is a tool to support the strengthening of character education for ...
Know the national history is important to develop patriotism. Nowaday, young generations have less i...
The ubiquity of computers and its rapid technological development in the form of computer games has ...
User experience (UX) and user interface design of an educational game are important in enhancing and...
The number of students passing History in secondary school has shown a downward trend recently. Amon...
In the current modern world, gamification and its innovative methods become one of the primary tools...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral her...
Various history books as media to learn the history of Indonesia people are actually quite complete ...
Flexible education can be enhanced through innovation known as gamification. Gamification in educati...
As the time goes by, the history of Malaysia tends to be forgotten each day among Malaysian. History...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral herit...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral herit...
Gamification has been widely adopted in many areas, including in the educational context. The studen...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral herit...
Penelitian ini membahas konsep ilmu gamifikasi dalam studi literatur. Konsep yang dibahas meliputi k...
This paper describes how the game is a tool to support the strengthening of character education for ...
Know the national history is important to develop patriotism. Nowaday, young generations have less i...
The ubiquity of computers and its rapid technological development in the form of computer games has ...
User experience (UX) and user interface design of an educational game are important in enhancing and...
The number of students passing History in secondary school has shown a downward trend recently. Amon...
In the current modern world, gamification and its innovative methods become one of the primary tools...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral her...
Various history books as media to learn the history of Indonesia people are actually quite complete ...
Flexible education can be enhanced through innovation known as gamification. Gamification in educati...
As the time goes by, the history of Malaysia tends to be forgotten each day among Malaysian. History...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral herit...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral herit...
Gamification has been widely adopted in many areas, including in the educational context. The studen...
Heritage tourism is a trip traveling in certain areas that have historical value and ancestral herit...
Penelitian ini membahas konsep ilmu gamifikasi dalam studi literatur. Konsep yang dibahas meliputi k...
This paper describes how the game is a tool to support the strengthening of character education for ...