As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lot of changes in all fields. Including in the field of education, the changes that occur in the world of education today are so significant with the abandonment of teaching methods that still use conventional methods. Track tasks with books, face-to-face communication, collect hard copy assignments, which of course will cause a lot of losses in a certain period of time, like many long-stored tasks that are hard to find when needed. Learning methods are considered a boring way, where students cannot explore learning searches for the number of files that have been collected. So from now on the application of learning methods is done with the concep...
Perkembangan teknologi yang begitu pesat sangat berdampak pada bidangpendidikan, namun disisi lain d...
ABSTRAKSaat ini sistem pembelajaran sejarah sangat tidak menarik dan cenderung membosankan, salah sa...
Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran gamification terhad...
Salah satu strategi bidang Teknologi Informasi dalam bidang pembelajaran dengan menggunakan metode g...
Studi kepustakaan ini menganalisa bagaimana konsep game atau gamification dapat diterapkan di dalam ...
- The development of ICT technology has had an impact on the development of the games industry, whic...
Gamification is the use of game metaphors, game elements and ideas in non-game contexts aimed at inc...
Penelitian ini membahas konsep ilmu gamifikasi dalam studi literatur. Konsep yang dibahas meliputi k...
Dalam perkembangan teknologi, dapat mengembangkan ide-ide dalam edukasi dan teknologi. Pendidikan me...
Technology-based learning is a form of adaptation of education to technological advances. The develo...
As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many...
This research is motivated by the problem of student saturation in the learning process due to the m...
The globalization becomes the reason of this theme. This is the flow that cannot be banned to enter ...
Gamification has been widely adopted in many areas, including in the educational context. The studen...
Pengembangan gamifikasi dalam pembelajaran di sekolah dasar tidak lepas dari identifikasi karakter p...
Perkembangan teknologi yang begitu pesat sangat berdampak pada bidangpendidikan, namun disisi lain d...
ABSTRAKSaat ini sistem pembelajaran sejarah sangat tidak menarik dan cenderung membosankan, salah sa...
Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran gamification terhad...
Salah satu strategi bidang Teknologi Informasi dalam bidang pembelajaran dengan menggunakan metode g...
Studi kepustakaan ini menganalisa bagaimana konsep game atau gamification dapat diterapkan di dalam ...
- The development of ICT technology has had an impact on the development of the games industry, whic...
Gamification is the use of game metaphors, game elements and ideas in non-game contexts aimed at inc...
Penelitian ini membahas konsep ilmu gamifikasi dalam studi literatur. Konsep yang dibahas meliputi k...
Dalam perkembangan teknologi, dapat mengembangkan ide-ide dalam edukasi dan teknologi. Pendidikan me...
Technology-based learning is a form of adaptation of education to technological advances. The develo...
As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many...
This research is motivated by the problem of student saturation in the learning process due to the m...
The globalization becomes the reason of this theme. This is the flow that cannot be banned to enter ...
Gamification has been widely adopted in many areas, including in the educational context. The studen...
Pengembangan gamifikasi dalam pembelajaran di sekolah dasar tidak lepas dari identifikasi karakter p...
Perkembangan teknologi yang begitu pesat sangat berdampak pada bidangpendidikan, namun disisi lain d...
ABSTRAKSaat ini sistem pembelajaran sejarah sangat tidak menarik dan cenderung membosankan, salah sa...
Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran gamification terhad...