Theory and implementation of acoustic virtual reality have matured and become a powerful tool for the simulation of entirely controllable virtual acoustic environments. Such virtual acoustic environments are relevant for various types of auditory experiments on subjects with normal hearing, facilitating flexible virtual scene generation and manipulation. When it comes to expanding the investigation group to subjects with hearing loss, choosing a reproduction system which offers a proper integration of hearing aids into the virtual acoustic scene is crucial. Current loudspeaker-based spatial audio reproduction systems rely on different techniques to synthesize a surrounding sound field, providing various possibilities for adaptation and exte...
Spatialized augmented-reality audio systems superimpose virtual sound sources onto sounds from a rea...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
The development of noise reduction algorithms for hearing aids HA is not longer only related to the ...
INTRODUCTION Virtual audio reality environments have in recent years become popular in such fields ...
Auralisation is the process of rendering virtual sound fields. It is used in areas including: acoust...
Most current hearing research laboratories and hearing aid evaluation setups are not sufficient to s...
Auralisation is the process of rendering virtual sound fields. It is used in areas including: acoust...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
An auditory augmented reality approach is presented which adds virtual audio objects into a real aco...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
Spatialized augmented-reality audio systems superimpose virtual sound sources onto sounds from a rea...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
The development of noise reduction algorithms for hearing aids HA is not longer only related to the ...
INTRODUCTION Virtual audio reality environments have in recent years become popular in such fields ...
Auralisation is the process of rendering virtual sound fields. It is used in areas including: acoust...
Most current hearing research laboratories and hearing aid evaluation setups are not sufficient to s...
Auralisation is the process of rendering virtual sound fields. It is used in areas including: acoust...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
An auditory augmented reality approach is presented which adds virtual audio objects into a real aco...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
Augmented reality has the potential to connect people anywhere, anytime, and provide them with inter...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
Spatialized augmented-reality audio systems superimpose virtual sound sources onto sounds from a rea...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...