INTRODUCTION Virtual audio reality environments have in recent years become popular in such fields as computer music, acoustics, multimedia, and telecommunications [1]. There are often computational constraints that lead to very simplified systems that faintly resemble the physical reality. We present a distributed expandable virtual audio reality system that can accurately yet efficiently model room acoustics and spatial hearing in real time. In Chapter 2, real-time binaural modeling of room acoustics is discussed. Digital signal processing (DSP) aspects of room acoustics and head-related transfer function (HRTF) implementation are overviewed in Chapter 3. In Chapter 4, the implementation of the system is described. There are companion pa...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Abstract—High-quality virtual audio scene rendering is re-quired for emerging virtual and augmented ...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
Theory and implementation of acoustic virtual reality have matured and become a powerful tool for th...
A real-time audio rendering system is introduced which combines a full room-specific simulation, dyn...
A real-time audio rendering system is introduced which combines a full room-specific simulation, dy...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...
The development of noise reduction algorithms for hearing aids HA is not longer only related to the ...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
There is a growing interest in the development and the evaluation of real-time auditory virtual envi...
At ICAD'96, a real-time virtual audio reality model was presented, which included model-based s...
The computational modelling of acoustic spaces is fundamen-tal to many applications in auralization/...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Abstract—High-quality virtual audio scene rendering is re-quired for emerging virtual and augmented ...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
Theory and implementation of acoustic virtual reality have matured and become a powerful tool for th...
A real-time audio rendering system is introduced which combines a full room-specific simulation, dyn...
A real-time audio rendering system is introduced which combines a full room-specific simulation, dy...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...
The development of noise reduction algorithms for hearing aids HA is not longer only related to the ...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
There is a growing interest in the development and the evaluation of real-time auditory virtual envi...
At ICAD'96, a real-time virtual audio reality model was presented, which included model-based s...
The computational modelling of acoustic spaces is fundamen-tal to many applications in auralization/...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Abstract—High-quality virtual audio scene rendering is re-quired for emerging virtual and augmented ...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...