International audienceThis paper addresses the rendering of single scattering effects such as glows and shafts of light, along with volumetric shadows induced by shadow casters in the participating media in real-time. Our method is easy to integrate in a video game graphics engine using the shadow volume technique since it requires only a little additional texture memory and is implemented with simple shaders. Realistic images can be produced in real-time for usual graphic scenes and at a high level framerate for complex scenes, allowing changes in the properties of participating medium, animations of objects and even light sources movements
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Light scattering in participating media is a natural phenomenon that is increasingly featured in mov...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
Abstract: Problem statement: Shadows are most important effect to make realistic games and visually ...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Light scattering in participating media is a natural phenomenon that is increasingly featured in mov...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
Abstract: Problem statement: Shadows are most important effect to make realistic games and visually ...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Light scattering in participating media is a natural phenomenon that is increasingly featured in mov...