Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to achieve in computer graphics. This paper presents a new real time method which renders these effects including volumetric shadows, which provides a great performance improvement over previous methods. Using an analytical expression of the light transport equation we are able to render directly the contribution of the participating medium on any surface. The rendering of shadow planes, sorted with a spatial coherence technique, and in the same philosophy than the shadow volume algorithm will add the volumetric shadows. Realistic images can be produced in real time for usual graphic scenes and at a high level framerate for complex scenes, allow...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
This paper presents an efficient method of simulating natural light shafts with atmospheric scatteri...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
As current pre-visualization applications for the stage lighting industry only is developed for the ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
This paper presents an efficient method of simulating natural light shafts with atmospheric scatteri...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
As current pre-visualization applications for the stage lighting industry only is developed for the ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...