International audienceStereoscopic images in computer graphics applications often require two rendering passes reducing by half the frame rate. In this situation, the conversion from standard to stereoscopic images may involve some difficulties to maintain real time rendering if the geometry is made of thousands triangles. Since few years, auto-stereoscopic displays have become more and more popular because of their multi-user capability and because they do not require any specific glasses. However, they usually require five or more input views that can be difficult to generate in real time. In this paper, we present a single pass algorithm using GPU that speeds-up the rendering of stereoscopic and multi-view images. The geometry is duplica...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus,...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
Abstract—Creating computer graphics based content for stereoscopic and auto-stereoscopic displays re...
Creating computer graphics based content forstereoscopic and auto-stereoscopic displays require rend...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of cu...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus,...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
Abstract—Creating computer graphics based content for stereoscopic and auto-stereoscopic displays re...
Creating computer graphics based content forstereoscopic and auto-stereoscopic displays require rend...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of cu...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus,...