Creating computer graphics based content forstereoscopic and auto-stereoscopic displays require renderinga scene several times from slightly different viewpoints. In thatcase, maintaining real-time rendering can be a difficult goal if thegeometry reaches thousands of triangles. However, similaritiesexist among the vertices belonging to the different views likethe texture, some transformations or parts of the lightning. Inthis paper, we present a single pass algorithm using the GPUthat speeds-up the rendering of stereoscopic and multi-viewimages. The geometry is duplicated and transformed for thenew viewpoints using a shader program, which avoid redundantoperations on vertices
In this paper, we introduce a new direct volume rendering (DVR) algorithm for multi-view auto-stereo...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
Abstract—Creating computer graphics based content for stereoscopic and auto-stereoscopic displays re...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
International audienceStereoscopic images in computer graphics applications often require two render...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of cu...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
In this paper, we introduce a new direct volume rendering (DVR) algorithm for multi-view auto-stereo...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
Abstract—Creating computer graphics based content for stereoscopic and auto-stereoscopic displays re...
International audienceCreating computer graphics based content for stereoscopic and auto-stereoscopi...
International audienceStereoscopic images in computer graphics applications often require two render...
Stereoscopic images in computer graphics applications often require two rendering passes reducing by...
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of cu...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
In recent years, stereoscopic technology has advanced from stereoscopic to autostereoscopic displays...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
electronic version (7 pp.)International audienceThis paper presents a new method to create a pair of...
In this paper, we introduce a new direct volume rendering (DVR) algorithm for multi-view auto-stereo...
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm ...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...