Elegant is an accelerator physics and particle-beam dynamics code widely used for modeling and design of a variety of high-energy particle accelerators and accelerator-based systems. In this paper we discuss a recently developed version of the code that can take advantage of CUDA-enabled graphics processing units (GPUs) to achieve significantly improved performance for a large class of simulations that are important in practice. The GPU version is largely defined by a framework that simplifies implementations of the fundamental kernel types that are used by Elegant: particle operations, reductions, particle loss, histograms, array convolutions and random number generation. Accelerated performance on the Titan Cray XK-7 supercomputer is appr...
GPU-Processed Methodical Accelerator Design (GPMAD) is a high-performance tool for studying beam dyn...
AbstractWe apply graphics processing unit (GPU) to software in elementary particle and high energy p...
Particle-in-cell (PIC) is a simulation technique for plasma physics. The large number of particles i...
Elegant is an accelerator physics and particle-beam dynamics code widely used for modeling and desig...
In this paper we describe and demonstrate a C++ code written to determine the trajectory of particle...
Simulation of particle beam dynamics in accelerators is computationally expensive, and requires ray-...
This is a feasibility study of using a modern Graphics Processing Unit (GPU) to parallelize the acce...
We describe algorithms implemented in FDPS (Framework for Developing Particle Simulators) to make ef...
A symplectic multi-particle tracking model is implemented on the Graphic Processing Units (GPUs) usi...
General purpose computing on graphic processing units (GPU) is a potential method of speeding up sci...
Graphical Processing Units (GPUs) have recently attracted attention for certain scientific simulatio...
In recent years, it has become increasingly common for high performance computers (HPC) to possess s...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
GPU-Processed Methodical Accelerator Design (GPMAD) is a high-performance tool for studying beam dyn...
AbstractWe apply graphics processing unit (GPU) to software in elementary particle and high energy p...
Particle-in-cell (PIC) is a simulation technique for plasma physics. The large number of particles i...
Elegant is an accelerator physics and particle-beam dynamics code widely used for modeling and desig...
In this paper we describe and demonstrate a C++ code written to determine the trajectory of particle...
Simulation of particle beam dynamics in accelerators is computationally expensive, and requires ray-...
This is a feasibility study of using a modern Graphics Processing Unit (GPU) to parallelize the acce...
We describe algorithms implemented in FDPS (Framework for Developing Particle Simulators) to make ef...
A symplectic multi-particle tracking model is implemented on the Graphic Processing Units (GPUs) usi...
General purpose computing on graphic processing units (GPU) is a potential method of speeding up sci...
Graphical Processing Units (GPUs) have recently attracted attention for certain scientific simulatio...
In recent years, it has become increasingly common for high performance computers (HPC) to possess s...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
GPU-Processed Methodical Accelerator Design (GPMAD) is a high-performance tool for studying beam dyn...
AbstractWe apply graphics processing unit (GPU) to software in elementary particle and high energy p...
Particle-in-cell (PIC) is a simulation technique for plasma physics. The large number of particles i...