International audienceOne of the key problems in Augmented Reality systems, is the synchronization of real and virtual world. In the context of our research efforts, we need to augment a view of the real world with virtual elements which first requires to determine position and orientation of the point of view and then compute a virtual view according to this location. Augmented reality uses a lot of different sensors in order to estimate camera or operator's point of view. These sensors could provide samples faster than the mixing of virtual and real informations could be displayed. We expose here a way to take into account samples that are generated during the mixing process by combining augmented reality and virtual reality techniqu...
Photometric registration is as important as geometric registration to generate a seamless augmented ...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
Feng Zheng: Spatio-Temporal Registration in Augmented Reality (Under the direction of Gregory F. Wel...
Early work in augmented reality grew out of virtual reality research domains. These initial augmente...
The recent diffusion of the stereoscopic 3D technologies has yielded the development of affordable a...
This paper addresses the problem of correcting visual regis-tration errors in video-based augmented-...
Abstract: The recent diffusion of the stereoscopic 3D technologies has yielded the development of af...
The overarching goal of Augmented Reality (AR) is to provide users with the illusion that virtual an...
The overarching goal of Augmented Reality (AR) is to provide users with the illusion that virtual an...
In this work we present a method for improving the vi-sual quality of an augmented reality system. B...
ugmented reality (AR) systems allow A users to interact with real and computer-generated objects by ...
A user of an optical see-through (OST) augmented reality (AR) display sees virtual objects optically...
International audienceThis paper presents a framework to achieve real-time augmented reality applica...
Augmented Reality (AR) is a technology that has been growing in interest in the past decade. Many fa...
Photometric registration is as important as geometric registration to generate a seamless augmented ...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
Feng Zheng: Spatio-Temporal Registration in Augmented Reality (Under the direction of Gregory F. Wel...
Early work in augmented reality grew out of virtual reality research domains. These initial augmente...
The recent diffusion of the stereoscopic 3D technologies has yielded the development of affordable a...
This paper addresses the problem of correcting visual regis-tration errors in video-based augmented-...
Abstract: The recent diffusion of the stereoscopic 3D technologies has yielded the development of af...
The overarching goal of Augmented Reality (AR) is to provide users with the illusion that virtual an...
The overarching goal of Augmented Reality (AR) is to provide users with the illusion that virtual an...
In this work we present a method for improving the vi-sual quality of an augmented reality system. B...
ugmented reality (AR) systems allow A users to interact with real and computer-generated objects by ...
A user of an optical see-through (OST) augmented reality (AR) display sees virtual objects optically...
International audienceThis paper presents a framework to achieve real-time augmented reality applica...
Augmented Reality (AR) is a technology that has been growing in interest in the past decade. Many fa...
Photometric registration is as important as geometric registration to generate a seamless augmented ...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...