A bot is one of the main elements of all computer video games, frequently used for the creation of various opponent characters within a game. Opponent modeling is the problem of predicting the agent actions in a gaming environment. This paper proposes and describes the implementation of a bot as a personal opponent in a small educational game. In order to increase the efficiency when using such a small educational application/module, artificial intelligence was added in the form of a bot competing with the students. Pedagogical elements of the intelligent learning system are introduced through the pedagogical model and the student model. This paper demonstrates the use of the student model to present the player model built by the experience...