In the game and robotics industries, the design of intelligent and interactive characters can be greatly enriched by advances in artificial intelligence. This approach is in need due to the biased and pre-programmed, and thus limited, nature of conventional algorithms. In contrast, machine learning approaches can educate these characters to have creative and independent behavior even in complex games. This study explores the possibility of training intelligent adversaries using self-play in a game of tennis, which is not yet competently researched. The agent is provided with the basic tennis rules and informed about the outcome (winning/losing). Given that, it is up to the agent to find out suitable behavior. The agents are placed i...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
Games are played for many reasons. It can be a platform for social interaction, a way to challenge...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
1 The primary aim of this investigation is to develop a team of intelligent agents that can work tog...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Training robots with physical bodies requires developing new methods and action representations that...
Background. Game developers are continuously searching for new ways of populating their vast game wo...
textMachine learning has proven useful for producing solutions to various problems, including the c...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
A bot is one of the main elements of all computer video games, frequently used for the creation of v...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
The Robosoccer simulator is a challenging environment for artificial intelligence, where a human has...
Games are played for many reasons. It can be a platform for social interaction, a way to challenge...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
1 The primary aim of this investigation is to develop a team of intelligent agents that can work tog...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Training robots with physical bodies requires developing new methods and action representations that...
Background. Game developers are continuously searching for new ways of populating their vast game wo...
textMachine learning has proven useful for producing solutions to various problems, including the c...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
A bot is one of the main elements of all computer video games, frequently used for the creation of v...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...