The execution of this thesis was based on one primare question and threesecondary questions: Primary question at issue: Is it possible to develop a system to previsualize computer generatedgraphics in real-time on a film set with available equipment on theuniversity? Secondary questions at issue: Is it possible to sync the camera feed with the motions of the HTC Vive to getan acceptable result in the game engine with existing equipment? Will the result be able to be integrated with the Computer Graphicsprogramme at LTU? How much access to control and manipulate the previsualized computergenerated graphics, while filming can be achieved? The purpose of this report is to try a method with the available equipment, toproduce a prototype of a ...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
The execution of this thesis was based on one primare question and threesecondary questions: Primary...
The execution of this thesis was based on one primare question and threesecondary questions: Primary...
A major disadvantage of shooting on green screen with CGI is that the director cannot see or interac...
A major disadvantage of shooting on green screen with CGI is that the director cannot see or interac...
Previsualization is a process within pre-production of filmmaking where filmmakers can visually plan...
Previsualization is a process within pre-production of filmmaking where filmmakers can visually plan...
Previsualization is a process within pre-production of filmmaking where filmmakers can visually plan...
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualiza...
This report will go through the performance and the limitations of VR on mobile devices for achievin...
This report will go through the performance and the limitations of VR on mobile devices for achievin...
This report will go through the performance and the limitations of VR on mobile devices for achievin...
This thesis is intended to provide insight into possible solutions for real-time projects with a sta...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
The execution of this thesis was based on one primare question and threesecondary questions: Primary...
The execution of this thesis was based on one primare question and threesecondary questions: Primary...
A major disadvantage of shooting on green screen with CGI is that the director cannot see or interac...
A major disadvantage of shooting on green screen with CGI is that the director cannot see or interac...
Previsualization is a process within pre-production of filmmaking where filmmakers can visually plan...
Previsualization is a process within pre-production of filmmaking where filmmakers can visually plan...
Previsualization is a process within pre-production of filmmaking where filmmakers can visually plan...
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualiza...
This report will go through the performance and the limitations of VR on mobile devices for achievin...
This report will go through the performance and the limitations of VR on mobile devices for achievin...
This report will go through the performance and the limitations of VR on mobile devices for achievin...
This thesis is intended to provide insight into possible solutions for real-time projects with a sta...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...