© 2017 IEEE. This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several frames for spatial temporal feature learning using deep neural networks. Each clip is generated from one channel of the cylindrical coordinates of the skeleton sequence. Each frame of the generated clips represents the temporal information of the entire skeleton sequence, and incorporates one particular spatial relationship between the joints. The entire clips include multiple frames with different spatial relationships, which provide useful spatial structural information of the human skeleton. ...
With the advance of deep learning, deep learning based action recognition is an important research t...
Abstract Skeleton‐based neural networks have been considered a focus for human action recognition (H...
Given the broad range of applications from video surveillance to human⁻computer interaction, h...
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D traject...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
Action recognition using depth sequences plays important role in many fields, e.g., intelligent surv...
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D moti...
This letter presents SkeletonNet, a deep learning framework for skeleton-based 3-D action recognitio...
Human action recognition (HAR) by skeleton data is considered a potential research aspect in compute...
Deep learning techniques are being used in skeleton based action recognition tasks and outstanding p...
International audienceDesigning motion representations for 3D human action recognition from skeleton...
It remains a challenge to efficiently represent spatial-temporal data for 3D action recognition. To ...
International audienceDue to the availability of large-scale skeleton datasets, 3D human action reco...
International audienceThis paper addresses the problem of human action recognition from sequences of...
With the advance of deep learning, deep learning based action recognition is an important research t...
Abstract Skeleton‐based neural networks have been considered a focus for human action recognition (H...
Given the broad range of applications from video surveillance to human⁻computer interaction, h...
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D traject...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
This paper presents a new representation of skeleton sequences for 3D action recognition. Existing m...
Action recognition using depth sequences plays important role in many fields, e.g., intelligent surv...
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D moti...
This letter presents SkeletonNet, a deep learning framework for skeleton-based 3-D action recognitio...
Human action recognition (HAR) by skeleton data is considered a potential research aspect in compute...
Deep learning techniques are being used in skeleton based action recognition tasks and outstanding p...
International audienceDesigning motion representations for 3D human action recognition from skeleton...
It remains a challenge to efficiently represent spatial-temporal data for 3D action recognition. To ...
International audienceDue to the availability of large-scale skeleton datasets, 3D human action reco...
International audienceThis paper addresses the problem of human action recognition from sequences of...
With the advance of deep learning, deep learning based action recognition is an important research t...
Abstract Skeleton‐based neural networks have been considered a focus for human action recognition (H...
Given the broad range of applications from video surveillance to human⁻computer interaction, h...