abstract: This creative project was designed to highlight the good that can come from playing video games using From Software's "Dark Souls" as a case study.In this project, I analyse "Dark Souls" as an allegory for depression, examining how the story, game play and level design all create a mindset in the game's players similar to that of those experiencing depression. I then discuss how certain aspects of the game, including level design, the game mechanics used to handle in-game death, and the passive multiplayer systems, all combine in order to encourage the player to stay engaged with the game and believing in the possibility of success. Via these systems, I believe that in creating "Dark Souls" From Software made an experience in whic...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
The purpose of this study was to examine the narrative dimensions of Dark Souls, a role playing vide...
Theoretical thesis.Bibliography: pages 77-89.Introduction -- Murder -- Masochism -- Conclusion.Viole...
Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is n...
Individuals have been using different types of platforms to share personal stories, the most common ...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Depression is a mental illness that effects approximately 300 million people around the world and th...
Depression is a mental illness that effects approximately 300 million people around the world and th...
The media has the power to educate audiences on topics through effective storytelling. This paper sh...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
The purpose of this study was to examine the narrative dimensions of Dark Souls, a role playing vide...
Theoretical thesis.Bibliography: pages 77-89.Introduction -- Murder -- Masochism -- Conclusion.Viole...
Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is n...
Individuals have been using different types of platforms to share personal stories, the most common ...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
This exploratory study examines three video games as case studies for how video games may portray me...
Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining vid...
Depression is a mental illness that effects approximately 300 million people around the world and th...
Depression is a mental illness that effects approximately 300 million people around the world and th...
The media has the power to educate audiences on topics through effective storytelling. This paper sh...
We are exploring presenting mental health topics in video games through the eyes of an axolotl named...
There is a wealth of research on the depiction and impact of mental health representations in tradit...
The purpose of this study was to examine the narrative dimensions of Dark Souls, a role playing vide...
Theoretical thesis.Bibliography: pages 77-89.Introduction -- Murder -- Masochism -- Conclusion.Viole...