This paper presents an overview of the main features of sound design for games, and argues for a new conceptualization of it, beginning with a closer look at the role of sound as feedback for gameplay. The paper then proposes and details a new approach for sound feedback in games, which provides ambient, intensity-based sonic display that not only responds to, but also guides the player towards the solution of the game. A pilot study and leading outcomes from it are presented, in the hopes of laying a foundation for future investigations into this type of sonic feedback
This thesis is a pilot study on sound as feedback to motion in active video games. The subject addre...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents the design and some evaluation results from the auditory display model of an amb...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligen...
This paper presents the design and some evaluation results from the auditory display model of an amb...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
National audienceThis paper is a survey of the process and technology used in sound design for video...
Sound design has received little attention in location-based games research. Typically, existing pro...
The importance of sound is quite well known in video games. Although frequently in the past sound wa...
This paper is a survey of the process and technology used in sound design for video games. The first...
Informative sounds in video games are those that are played with a functional purpose. These sounds ...
This thesis is a pilot study on sound as feedback to motion in active video games. The subject addre...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents the design and some evaluation results from the auditory display model of an amb...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligen...
This paper presents the design and some evaluation results from the auditory display model of an amb...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
National audienceThis paper is a survey of the process and technology used in sound design for video...
Sound design has received little attention in location-based games research. Typically, existing pro...
The importance of sound is quite well known in video games. Although frequently in the past sound wa...
This paper is a survey of the process and technology used in sound design for video games. The first...
Informative sounds in video games are those that are played with a functional purpose. These sounds ...
This thesis is a pilot study on sound as feedback to motion in active video games. The subject addre...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...