Although many scholars recognise the great potential of games for teaching and learning, the EU-based industry for such “serious” games” is highly fragmented and its growth figures remain well behind those of the leisure game market. Serious gaming has been designated as a priority area by the European Commission in its Horizon 2020 Framework Programme for Research and Innovation. The RAGE project, which is funded as part of the Horizon 2020 Programme, is a technology-driven research and innovation project that will make available a series of self-contained gaming software modules that support game studios in the development of serious games. As game studios are a critical factor in the uptake of serious games, the RAGE projects will base i...
The large upfront investments required for game development pose a severe barrier for the wider upta...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
The established (digital) leisure game industry is historically one dominated by large international...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
Digital game technologies are a promising way to enable training providers to reach other target gr...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
Serious games have been steadily increasing their use in many sectors of society, yet it seems that ...
The large upfront investments required for game development pose a severe barrier for the wider upta...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
The established (digital) leisure game industry is historically one dominated by large international...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
Digital game technologies are a promising way to enable training providers to reach other target gr...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
Serious games have been steadily increasing their use in many sectors of society, yet it seems that ...
The large upfront investments required for game development pose a severe barrier for the wider upta...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...