Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technologies from RAGE and for supplying their technologies to RAGE
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
The Exploitation Plan supports consortium partners in defining how the RAGE Ecosystem will operate o...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This deliverable summarizes, validates and explains the purpose and concept behind the RAGE knowledg...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
The RAGE Dissemination Plan aims to guide and support the efforts of all partners in convincing Appl...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This deliverable is aligned with Milestone 15: “Market place implementation and launch”. As part of ...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
The Exploitation Plan supports consortium partners in defining how the RAGE Ecosystem will operate o...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This deliverable summarizes, validates and explains the purpose and concept behind the RAGE knowledg...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
The RAGE Dissemination Plan aims to guide and support the efforts of all partners in convincing Appl...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This deliverable is aligned with Milestone 15: “Market place implementation and launch”. As part of ...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...