In this article we compare the benefits for game design and development relative to the use of three Game User Research (GUR) methodologies (user interviews, game metrics, and psychophysiology) to assist in shaping levels for a 2-D platformer game. We illustrate how these methodologies help level designers make more informed decisions in an otherwise qualitative design process. GUR data sources were combined in pairs to evaluate their usefulness in small-scale commercial game development scenarios, as commonly used in the casual game industry. Based on the improvements suggested by each data source, three levels of a Super Mario clone were modified and the success of these changes was measured. Based on the results we conclude that user int...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
This paper investigates the relationship between level design parameters of platform games, individu...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
In this article we compare the benefits for game design and development relative to the use of three...
In this paper we compare the effects of using three game user research methodologies to assist in sh...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Improving game design is a hard task. Few methods are available in games user research (GUR) to test...
Video Games try to immerse the player in the world they present, graphical fidelity, music, sound, a...
This article examines level design processes and challenges at professional game stu- dios. Thematic...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
This paper investigates the differences between 3D level designs in 21 popular games. We have develo...
The question what players enjoy games so much has been around since the time people have first start...
Level designers create gameplay through geometry, AI scripting, and item placement. There is little ...
Games User Research (GUR) is an emerging field that ties together Human-Computer Interaction (HCI) a...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
This paper investigates the relationship between level design parameters of platform games, individu...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
In this article we compare the benefits for game design and development relative to the use of three...
In this paper we compare the effects of using three game user research methodologies to assist in sh...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Improving game design is a hard task. Few methods are available in games user research (GUR) to test...
Video Games try to immerse the player in the world they present, graphical fidelity, music, sound, a...
This article examines level design processes and challenges at professional game stu- dios. Thematic...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
This paper investigates the differences between 3D level designs in 21 popular games. We have develo...
The question what players enjoy games so much has been around since the time people have first start...
Level designers create gameplay through geometry, AI scripting, and item placement. There is little ...
Games User Research (GUR) is an emerging field that ties together Human-Computer Interaction (HCI) a...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
This paper investigates the relationship between level design parameters of platform games, individu...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...