Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical research about the impact of these persuasive games is still limited. This paper aims to advance the field by reporting on an explorative, qualitative study, investigating player experiences in My Life as a Refugee and PeaceMaker, games that address pressing socio-political issues. Theoretically, our research was based on immersion theory and Calleja’s account of player involvement. We conducted in-depth interviews with twelve participants. Our results showed that players experienced the two games in a similar way. With respect to immersion, our results highlight its different aspects by showing that the games’ narratives had the largest ...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Research problem: Games with civic themes such as Get Water! are intended to raise awareness and pro...
Serious games with interactive narratives have been studied for their potential to influence emotion...
Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
The term immersion has become ubiquitous in descriptions of entertainment activities, including them...
The term immersion has become ubiquitous in descriptions of entertainment activities, including them...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
The term ‘immersion’ is used frequently by professional video game developers (in both the entertain...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
This study sets out to investigate the psychology of immersion and the immersive response of individ...
This thesis aims to discuss serious games as instigators of social change. This paper will attempt ...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Research problem: Games with civic themes such as Get Water! are intended to raise awareness and pro...
Serious games with interactive narratives have been studied for their potential to influence emotion...
Game studies has seen an increasing interest in serious games with a persuasive goal. Yet, empirical...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
The term immersion has become ubiquitous in descriptions of entertainment activities, including them...
The term immersion has become ubiquitous in descriptions of entertainment activities, including them...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
The term ‘immersion’ is used frequently by professional video game developers (in both the entertain...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
This study sets out to investigate the psychology of immersion and the immersive response of individ...
This thesis aims to discuss serious games as instigators of social change. This paper will attempt ...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
Research problem: Games with civic themes such as Get Water! are intended to raise awareness and pro...
Serious games with interactive narratives have been studied for their potential to influence emotion...