A correct spatial representation of both real and artificial environments requires an appropriate perceptual spatial information processing. In Virtual Environments (VEs), depth and other spatial cues are rendered with stereoscopy by doubling the display and adjusting the angular distance to the viewer’s eyes to simulate binocular disparity. Although this ‘‘trick’’ sounds reasonable and many studies report great advantages of using stereoscopy in VEs, such as higher transfer of skills in Virtual Trainings (VTs) and a stronger sense of ‘‘Presence’’, results disagree when performing basic perceptual tasks such as evaluation of distances, showing poor performances in verbal metric reports in VEs in general
Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differen...
AbstractAn accurate perception of the distance between an object and a nearby surface can increase ...
Computerized 3D modelled spaces are thought to be reliable imitations of Real Environments (REs). De...
Stereoscopy is widely used to render depth and perceptual spatial cues information in Virtual Enviro...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
technical reportSeveral studies from different research groups investigating perception of absolute,...
An accurate perception of the distance between an object and a nearby surface can increase a viewer’...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Creating and presenting binocular images for virtual reality and other 3D displays needs to take acc...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differen...
AbstractAn accurate perception of the distance between an object and a nearby surface can increase ...
Computerized 3D modelled spaces are thought to be reliable imitations of Real Environments (REs). De...
Stereoscopy is widely used to render depth and perceptual spatial cues information in Virtual Enviro...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
technical reportSeveral studies from different research groups investigating perception of absolute,...
An accurate perception of the distance between an object and a nearby surface can increase a viewer’...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Creating and presenting binocular images for virtual reality and other 3D displays needs to take acc...
In virtual environments, perceived egocentric distances are consistently underestimated when compare...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differen...
AbstractAn accurate perception of the distance between an object and a nearby surface can increase ...
Computerized 3D modelled spaces are thought to be reliable imitations of Real Environments (REs). De...