Background: Behavioral addictions, particularly so-called online addictions, have become a highly active research area. Nowadays, addictive behavior towards computer games can be included into other risky activities in adolescence such as substance abuse. The connection to personality traits is now being studied by many mental health professionals. The idea of correlation between the effect of excessive online gaming and the personal history of adolescents who are currently treated in a juvenile facility for substance abuse led me towards writing this study. Aims: This thesis aims to present the connection between addictive behavior and online gaming, specifically, the connection between playing computer games in childhood and excessive sub...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
The games that adolescents and young people used to play in the play grounds and on the streets have...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design ...
This thesis deals with online computer games and their influence on the lifestyle of players. The wo...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
The aims of the thesis were to study relationships between the effects of online gaming and gambling...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
The games that adolescents and young people used to play in the play grounds and on the streets have...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design ...
This thesis deals with online computer games and their influence on the lifestyle of players. The wo...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
The aims of the thesis were to study relationships between the effects of online gaming and gambling...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
The games that adolescents and young people used to play in the play grounds and on the streets have...