Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, especially Online Game Addiction (OGA). This study argues that all types of addictions are related to common components, such as salience, mood modification, tolerance, withdrawal, conflict, relapse, and problems. Despite the plethora of online game consequences, there is no standard or benchmark used to classify between addicted and non-addicted users. Therefore, this study is organized to identify the factors that contribute to OGA and examine the level of OGA especially among adolescents by utilizing the Online Game Addiction Scale (OGAS). Using the same scale, the adolescents were classified into addicted and non-addicted categories. Driven b...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Although many people play online games with few if any consequences, others appear to become addicte...
Online game addiction is a type of addiction resulting from high activity in playing online games wh...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
The purpose of this study was to investigate the online game addiction (OGA) level and the risk fact...
Online games have become one of the most popular games and frequently played among adolescents. Adol...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Online game is an increasingly popular source of entertainment for all ages, with relatively prevale...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design ...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
In this study, it was aimed to examine the level of online game addiction among adolescents in terms...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Item does not contain fulltextAims To provide empirical data-driven identification of a group of ad...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Although many people play online games with few if any consequences, others appear to become addicte...
Online game addiction is a type of addiction resulting from high activity in playing online games wh...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
The purpose of this study was to investigate the online game addiction (OGA) level and the risk fact...
Online games have become one of the most popular games and frequently played among adolescents. Adol...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Online game is an increasingly popular source of entertainment for all ages, with relatively prevale...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design ...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
In this study, it was aimed to examine the level of online game addiction among adolescents in terms...
Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Re...
Item does not contain fulltextAims To provide empirical data-driven identification of a group of ad...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Although many people play online games with few if any consequences, others appear to become addicte...
Online game addiction is a type of addiction resulting from high activity in playing online games wh...