In this study, we examined gender differences in video game use by focusing on interpersonal needs for inclusion, affection, and control, as well as socially constructed perceptions of gendered game play. Results of a large-scale survey (n = 534) of young adults’ reasons for video game use, preferred game genres, and amount of game play are reported. Female respondents report less frequent play, less motivation to play in social situations, and less orientation to game genres featuring competition and three-dimensional rotation. Implications for game design are discussed
Video games have been labeled a male space, and playing video games an activity created by men and f...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
On average, girls and women are less involved with video games than are boys and men, and when they ...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
Research has consistently shown that males play violent video games more frequently than females, bu...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
In the past twenty-five years, the production of digital games has become a global media industry st...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Video games are a popular form of entertainment for young Americans, and like other media, they infl...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
Video games have been labeled a male space, and playing video games an activity created by men and f...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
On average, girls and women are less involved with video games than are boys and men, and when they ...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
ABSTRACT This study explores the diversity of females in the realm of video games. Previous studies...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Since the early 1990s there is a growing interest in research mapping the motivations for playing vi...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
Research has consistently shown that males play violent video games more frequently than females, bu...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
In the past twenty-five years, the production of digital games has become a global media industry st...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Video games are a popular form of entertainment for young Americans, and like other media, they infl...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
Video games have been labeled a male space, and playing video games an activity created by men and f...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
On average, girls and women are less involved with video games than are boys and men, and when they ...