This diploma thesis describes one of the most widely spread approaches to 3D modelling and animation of characters for use in modern video games. The workflow is presented in detail with practical examples. It consists of collecting reference images, ideas, modelling our first rough shape of the model, adding details and later creating animations and finally texturing it. In the game environment, an example usage of made characters is demonstrated. Over the course of this thesis multiple problems are encountered, e.g. reduction of number of polygons from our base mesh. This whole process requires usage of mainly three different computer programs. Blender 2.79 is used for modelling and animation, Unreal Engine 4 for final demonstration i...
The development of computer graphics has always been coupled with the desire to create realistic vi...
This project is dedicated to designing examples for 3D modeling and related teaching. Teaching is pr...
The realism concept of the animation’s world, which is different from the reality of life, works wit...
This diploma thesis describes one of the most widely spread approaches to 3D modelling and animation...
More and more things are made using 3D models and a lot of material we previously found only in book...
The thesis consist of an overview of 3D vision and creation of a program for viewing 3D models in s...
This thesis goes through the process of modeling a low poly 3D model for a video game project from t...
The main goal of the master thesis is to develop a system for reconstruction of 3D objects from colo...
The main objective of the thesis was to develop a method for segmentation of a 3D vascular tree mode...
Namen diplomske naloge je bil ustvarjanje matematičnega programa, kjer bi ta pretvoril preproste sli...
Typical consumer level 3D printers have a limited build volume, so 3D models that are too big need ...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
The aim was to familiarize ourselves with cloth simulation, translate it into 3D clothing models and...
Cilj diplomskega dela je bil razvoj lika in pripadajoče okolice za aplikacijo, ki je namenjena otrok...
U ovom diplomskom radu je opisan i programski ostvaren algoritam za toon shading nacin sjen canja 3...
The development of computer graphics has always been coupled with the desire to create realistic vi...
This project is dedicated to designing examples for 3D modeling and related teaching. Teaching is pr...
The realism concept of the animation’s world, which is different from the reality of life, works wit...
This diploma thesis describes one of the most widely spread approaches to 3D modelling and animation...
More and more things are made using 3D models and a lot of material we previously found only in book...
The thesis consist of an overview of 3D vision and creation of a program for viewing 3D models in s...
This thesis goes through the process of modeling a low poly 3D model for a video game project from t...
The main goal of the master thesis is to develop a system for reconstruction of 3D objects from colo...
The main objective of the thesis was to develop a method for segmentation of a 3D vascular tree mode...
Namen diplomske naloge je bil ustvarjanje matematičnega programa, kjer bi ta pretvoril preproste sli...
Typical consumer level 3D printers have a limited build volume, so 3D models that are too big need ...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
The aim was to familiarize ourselves with cloth simulation, translate it into 3D clothing models and...
Cilj diplomskega dela je bil razvoj lika in pripadajoče okolice za aplikacijo, ki je namenjena otrok...
U ovom diplomskom radu je opisan i programski ostvaren algoritam za toon shading nacin sjen canja 3...
The development of computer graphics has always been coupled with the desire to create realistic vi...
This project is dedicated to designing examples for 3D modeling and related teaching. Teaching is pr...
The realism concept of the animation’s world, which is different from the reality of life, works wit...