Minimax algorithm is one of the most widely used algorithms for playing two-player games. It uses a heuristic function that estimates the benefits of reaching a given game state for both players. In this bachelor thesis we attempt to automatically construct that kind of a function for the game of Hex. Different models of supervised machine learning are trained on learning samples, generated by simulations of MCTS. As a result, the player that uses minimax with α-β and the learnt function performs worse than the player that uses pure MCTS. However, the player combining advantages of both players achieves better results than MCTS
SCITE method can reconstruct the course of development of cancer in cells from data on their mutati...
Táto práca sa zaoberá algoritmom the Upper confidence Tree, v skratke UCT, ktorý patrí do velkej rod...
My thesis is entitled "Contributions to Simulation-based High-dimensional Sequential Decision Making...
Minimax algorithm is one of the most widely used algorithms for playing two-player games. It uses a ...
In the thesis we learn about the field of artificial intelligence that investigates board games and ...
In decision making our current knowledge plays a big part, especially when thinking of possibilities...
In the thesis we analyse search algorithms that are able to find solutions for abstract board games....
Because of its success in the computer game of Go, Monte Carlo Tree Search is becoming a progressive...
Monte Carlo Tree Search algorithm (MCTS) is a computationally expensive algorithm. The time needed f...
Monte Carlo tree search is a search method that combines the precision of tree search with random sa...
Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer...
Since their breakthrough in computer Go, Monte Carlo tree search (MCTS) methods have initiated almos...
Monte Carlo Tree search (MCTS) is a popular method of choice for addressing the problem of a strong ...
With algorithm AlphaZero we have implemented the learning and recommendation of actions in a real-ti...
V zaključnem delu smo zasnovali računalniški program AlphaLady, ki se je sposoben naučiti igranja ig...
SCITE method can reconstruct the course of development of cancer in cells from data on their mutati...
Táto práca sa zaoberá algoritmom the Upper confidence Tree, v skratke UCT, ktorý patrí do velkej rod...
My thesis is entitled "Contributions to Simulation-based High-dimensional Sequential Decision Making...
Minimax algorithm is one of the most widely used algorithms for playing two-player games. It uses a ...
In the thesis we learn about the field of artificial intelligence that investigates board games and ...
In decision making our current knowledge plays a big part, especially when thinking of possibilities...
In the thesis we analyse search algorithms that are able to find solutions for abstract board games....
Because of its success in the computer game of Go, Monte Carlo Tree Search is becoming a progressive...
Monte Carlo Tree Search algorithm (MCTS) is a computationally expensive algorithm. The time needed f...
Monte Carlo tree search is a search method that combines the precision of tree search with random sa...
Monte Carlo tree search (MCTS) has become well known with its success in the game of Go. A computer...
Since their breakthrough in computer Go, Monte Carlo tree search (MCTS) methods have initiated almos...
Monte Carlo Tree search (MCTS) is a popular method of choice for addressing the problem of a strong ...
With algorithm AlphaZero we have implemented the learning and recommendation of actions in a real-ti...
V zaključnem delu smo zasnovali računalniški program AlphaLady, ki se je sposoben naučiti igranja ig...
SCITE method can reconstruct the course of development of cancer in cells from data on their mutati...
Táto práca sa zaoberá algoritmom the Upper confidence Tree, v skratke UCT, ktorý patrí do velkej rod...
My thesis is entitled "Contributions to Simulation-based High-dimensional Sequential Decision Making...