We report results from an experiment that explores the empirical validity of correlated equilibrium, an important generalization of the Nash equilibrium concept. Specifically, we seek to understand the conditions under which subjects playing the game of Chicken will condition their behavior on private, third–party recommendations drawn from known distributions. In a “good–recommendations” treatment, the distribution we use is a correlated equilibrium with payoffs better than any symmetric payoff in the convex hull of Nash equilibrium payoff vectors. In a “bad–recommendations” treatment, the distribution is a correlated equilibrium with payoffs worse than any Nash equilibrium payoff vector. In a “Nash–recommendations” treatment, the distri...
Suppose two players repeatedly meet each other to play a game where: 1. each uses a learning rule wi...
This paper reports the results of an experiment designed to test the usefulness of alternative solut...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...
We report results from an experiment that explores the empirical validity of correlated equilibrium,...
This study reports a laboratory experiment wherein subjects play a hawk-dove game. We try to impleme...
We examine theoretically and experimentally how individuals’ willingness to follow third-party recom...
We consider three games, Symmetric Battle of the Sexes, Modified Battle of the Sexes and Chicken an...
We run a laboratory experiment to test the concept of coarse correlated equilibrium (Moulin and Vial...
We view achieving a particular correlated equilibrium distribution for a normal form game as an impl...
Absent coordinating signals from an exogenous benevolent agent, can an efficient correlated equilibr...
In many experiments, the Nash equilibrium concept seems not to predict well. One reason may be that ...
In a coarse correlated equilibrium (Moulin and Vial 1978), each player finds it optimal to commit ex...
In a coarse correlated equilibrium (Moulin and Vial 1978), each player finds it optimal to commit e...
This paper reports the results of an experiment designed to test the usefulness of alternative solut...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
Suppose two players repeatedly meet each other to play a game where: 1. each uses a learning rule wi...
This paper reports the results of an experiment designed to test the usefulness of alternative solut...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...
We report results from an experiment that explores the empirical validity of correlated equilibrium,...
This study reports a laboratory experiment wherein subjects play a hawk-dove game. We try to impleme...
We examine theoretically and experimentally how individuals’ willingness to follow third-party recom...
We consider three games, Symmetric Battle of the Sexes, Modified Battle of the Sexes and Chicken an...
We run a laboratory experiment to test the concept of coarse correlated equilibrium (Moulin and Vial...
We view achieving a particular correlated equilibrium distribution for a normal form game as an impl...
Absent coordinating signals from an exogenous benevolent agent, can an efficient correlated equilibr...
In many experiments, the Nash equilibrium concept seems not to predict well. One reason may be that ...
In a coarse correlated equilibrium (Moulin and Vial 1978), each player finds it optimal to commit ex...
In a coarse correlated equilibrium (Moulin and Vial 1978), each player finds it optimal to commit e...
This paper reports the results of an experiment designed to test the usefulness of alternative solut...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
Suppose two players repeatedly meet each other to play a game where: 1. each uses a learning rule wi...
This paper reports the results of an experiment designed to test the usefulness of alternative solut...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...