In many experiments, the Nash equilibrium concept seems not to predict well. One reason may be that players have non-selfish preferences over outcomes. As a consequence, even when they are told what the material payoffs of the game are, mutual knowledge of preferences may not be satisfied. We experimentally examine several 2x2 games and test whether revealing players' preferences leads to more equilibrium play. For that purpose, we elicit subjects' preferences over outcomes before the games are played. It turns out that subjects are significantly more likely to play an equilibrium strategy when other players' preferences are revealed. We discuss a noisy version of the Bayesian Nash equilibrium and a model of strategic ambiguity to account f...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...
We present a wide collection of experiments which show how human behavior deviates substantially wit...
We report experimental results on a simple coordination game in which two players can coordinate eit...
To understand cooperative behaviour in social-dilemma experiments, we need to understand the game pa...
To understand cooperative behaviour in social-dilemma experiments, we need to understand the game pa...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
This study reports a laboratory experiment wherein subjects play a hawk-dove game. We try to impleme...
We experimentally test the hypothesis that players' valuations of a game coincide with their Nash eq...
We experimentally test the hypothesis that players' valuations of a game coincide with their Nash eq...
We experimentally test the hypothesis that players' valuations of a game coincide with their Nash eq...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...
We present a wide collection of experiments which show how human behavior deviates substantially wit...
We report experimental results on a simple coordination game in which two players can coordinate eit...
To understand cooperative behaviour in social-dilemma experiments, we need to understand the game pa...
To understand cooperative behaviour in social-dilemma experiments, we need to understand the game pa...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
We report on an experiment designed to evaluate the empirical implications of Jordan’s model of Baye...
Goeree & Holt (2001) observe that, for some parameter values, Nash equilibrium provides good predict...
This study reports a laboratory experiment wherein subjects play a hawk-dove game. We try to impleme...
We experimentally test the hypothesis that players' valuations of a game coincide with their Nash eq...
We experimentally test the hypothesis that players' valuations of a game coincide with their Nash eq...
We experimentally test the hypothesis that players' valuations of a game coincide with their Nash eq...
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs ...
We present a wide collection of experiments which show how human behavior deviates substantially wit...
We report experimental results on a simple coordination game in which two players can coordinate eit...