any studies have shown the ability of media--television, movies, and virtual reality (VR) experiences--to elicit emotions. Nevertheless, it is still unclear how the different factors involved--user related and medium related--play a role in producing an emotional response during a VR experience. We investigate this issue, analyzing the role played by the cultural and technological backgrounds of the users in the emotional responses to VR. Specifically, we use the "core affect" model of emotions developed by Russell (2003) to explore how these factors influence the way in which participants experience virtual worlds. Our sample includes 20 Mexican participants: 8 living in El Tepeyac, a small rural and isolated Mexican village characterized ...
Psychological theories of emotion have often defined an emotion as simultaneous changes in several m...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
Nature is nowadays considered the most restorative environment. A brief exposure to a (real or virtu...
any studies have shown the ability of media--television, movies, and virtual reality (VR) experience...
Many studies have shown the ability of media--television, movies, and virtual reality (VR) experienc...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, ...
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, ...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, i...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Psychological theories of emotion have often defined an emotion as simultaneous changes in several m...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
Nature is nowadays considered the most restorative environment. A brief exposure to a (real or virtu...
any studies have shown the ability of media--television, movies, and virtual reality (VR) experience...
Many studies have shown the ability of media--television, movies, and virtual reality (VR) experienc...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, ...
Although virtual reality (VR) is increasingly regarded as an effective emotion induction technique, ...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, i...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Psychological theories of emotion have often defined an emotion as simultaneous changes in several m...
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger feeling...
Nature is nowadays considered the most restorative environment. A brief exposure to a (real or virtu...