After languishing for many years in the periphery of the field as a tacitly closed off concept, visuality is back on the agenda of Visual Culture Studies and, with it, the issue of power. In contrast to its informal use as a term to describe the ‘social fact’ of the visual, Nicholas Mirzoeff’s full scale reappraisal of visuality has revealed its strategic, military genealogy. However, in this and other revisionist accounts, the theory of twenty-first century power remains a predominantly hegemonic one, with visuality operating as an outside force, a power that structures and defines the reality of a world to which we remain subject. In this essay, by identifying emergent tendencies in the logic of capitalism, I present an alternate accou...
Augmenting Berger’s Ways of Seeing (1972), this article seeks to define and contextualize the most d...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
Building on Alfred Schutz's work, this essay conceptually scrutinizes virtual worlds with an aim to ...
This article explores the role of images in the workings of contemporary power. It examines one of t...
How do humans relate to their technology? This is not a new question, many have struggled with it. W...
This chapter argues that as Networked Knowledge Communities (NKCs) become increasingly the way knowl...
In his terrifying essay-cum-horror-story on the then nascent logic of ‘control’, Gilles Deleuze warn...
This chapter explores the philosophical notion of The Virtual in response to the writings of Gilles ...
This thesis addresses how virtual reality technologies are being developed to shape a cultural polit...
The author’s studio practice is concerned with strategies to facilitate innovative modes of seeing t...
This article outlines an eco-operational theory of technical mediation that centers on Gilbert Simon...
Cyberculture is not only a technologically disembodied information sphere but also a contemporary do...
As we shape them, our tools have the power to shape us too. By using digital instruments that enhanc...
Do digital screen media alter our sense of being in the world? Contained within this question are s...
This is an interpretative viewpoint blending perspectives to form a composite view of digital existe...
Augmenting Berger’s Ways of Seeing (1972), this article seeks to define and contextualize the most d...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
Building on Alfred Schutz's work, this essay conceptually scrutinizes virtual worlds with an aim to ...
This article explores the role of images in the workings of contemporary power. It examines one of t...
How do humans relate to their technology? This is not a new question, many have struggled with it. W...
This chapter argues that as Networked Knowledge Communities (NKCs) become increasingly the way knowl...
In his terrifying essay-cum-horror-story on the then nascent logic of ‘control’, Gilles Deleuze warn...
This chapter explores the philosophical notion of The Virtual in response to the writings of Gilles ...
This thesis addresses how virtual reality technologies are being developed to shape a cultural polit...
The author’s studio practice is concerned with strategies to facilitate innovative modes of seeing t...
This article outlines an eco-operational theory of technical mediation that centers on Gilbert Simon...
Cyberculture is not only a technologically disembodied information sphere but also a contemporary do...
As we shape them, our tools have the power to shape us too. By using digital instruments that enhanc...
Do digital screen media alter our sense of being in the world? Contained within this question are s...
This is an interpretative viewpoint blending perspectives to form a composite view of digital existe...
Augmenting Berger’s Ways of Seeing (1972), this article seeks to define and contextualize the most d...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
Building on Alfred Schutz's work, this essay conceptually scrutinizes virtual worlds with an aim to ...