Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents’ capabilities for social interaction using ubiquitous and intelligent environments. We are placing different agent systems for social interaction along Milgram’s Reality-Virtuality Continuum—according to the degree they are embodied in a physical, virtual or mixed reality environment—and show systems that follow the next logical step in this progression, namely social interaction in the middle of Milgram’s continuum, that is, agents richly embodied in the physical and virtual world....
Robots and virtual agents grow rapidly in behavioural sophistication and complexity. They become bet...
The 16th IEEE International Symposium on Robot and Human Interactive Communication 2007 (IEEE RO-MAN...
Previous work indicates that physical robots elicit more favorable social responses than virtual age...
18th International Conference on Computer Animation and Social Agents (CASA 2005), Hong Kong, China,...
In order to take the developing field of Social Robotics a stage further, this work investigates mix...
18th International Conference on Computer Animation and Social Agents (CASA 2005), Hong Kong, China,...
We introduce several of our projects in an overview that makes it possible to compare research appro...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
Mixed reality, which seeks to better merge virtual objects and theirinteractions with the real envir...
Mixed reality, which seeks to better merge virtual objects and theirinteractions with the real envir...
Mixed reality, which seeks to better merge virtual objects and theirinteractions with the real envir...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Robots and virtual agents grow rapidly in behavioural sophistication and complexity. They become bet...
Robots and virtual agents grow rapidly in behavioural sophistication and complexity. They become bet...
The 16th IEEE International Symposium on Robot and Human Interactive Communication 2007 (IEEE RO-MAN...
Previous work indicates that physical robots elicit more favorable social responses than virtual age...
18th International Conference on Computer Animation and Social Agents (CASA 2005), Hong Kong, China,...
In order to take the developing field of Social Robotics a stage further, this work investigates mix...
18th International Conference on Computer Animation and Social Agents (CASA 2005), Hong Kong, China,...
We introduce several of our projects in an overview that makes it possible to compare research appro...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
Mixed reality, which seeks to better merge virtual objects and theirinteractions with the real envir...
Mixed reality, which seeks to better merge virtual objects and theirinteractions with the real envir...
Mixed reality, which seeks to better merge virtual objects and theirinteractions with the real envir...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Robots and virtual agents grow rapidly in behavioural sophistication and complexity. They become bet...
Robots and virtual agents grow rapidly in behavioural sophistication and complexity. They become bet...
The 16th IEEE International Symposium on Robot and Human Interactive Communication 2007 (IEEE RO-MAN...
Previous work indicates that physical robots elicit more favorable social responses than virtual age...