We introduce several of our projects in an overview that makes it possible to compare research approaches on interaction modeling in virtual, mixed-reality and real (physical) environments. For these environments, interaction modeling means multimodal (verbal and nonverbal) interaction modeling involving virtual and human actors. We are looking at the Milgram and Kishino virtuality continuum. Rather than confine ourselves to this continuum in terms of display technologies, we take a broader point of view, in particular the view of interactions made possible by these display technologies
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum...
This text is an overview of literature relevant to the development and modelling of interactive syst...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
This thesis discusses key issues and problems in the development of interactive environments. Intera...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum...
This text is an overview of literature relevant to the development and modelling of interactive syst...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
This thesis discusses key issues and problems in the development of interactive environments. Intera...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
We report about ongoing research in a virtual reality environment where visitors can interact with a...