Previous work has validated the eyes and mobile input as a viable approach for pointing at, and selecting out of reach objects. This work presents Eye Pull, Eye Push, a novel interaction concept for content transfer between public and personal devices using gaze and touch. We present three techniques that enable this interaction: Eye Cut & Paste, Eye Drag & Drop, and Eye Summon & Cast. We outline and discuss several scenarios in which these techniques can be used. In a user study we found that participants responded well to the visual feedback provided by Eye Drag & Drop during object movement. In contrast, we found that although Eye Summon & Cast significantly improved performance, participants had difficulty coordinating their hands and e...
Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with t...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
Previous work has validated the eyes and mobile input as a viable approach for pointing at, and sele...
Part 4: Gaze-Enabled Interaction DesignInternational audiencePrevious work has validated the eyes an...
Abstract. Previous work has validated the eyes and mobile input as a viable approach for pointing at...
Situated public displays and interactive surfaces are becom-ing ubiquitous in our daily lives. Issue...
Within a pervasive computing environment, we see content on shared displays that we wish to acquire ...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
While eye tracking is becoming more and more relevant as a promising input channel, diverse applicat...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
There has been an increasing need for alternate interaction techniques to support mobile usage conte...
Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with t...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...
Previous work has validated the eyes and mobile input as a viable approach for pointing at, and sele...
Part 4: Gaze-Enabled Interaction DesignInternational audiencePrevious work has validated the eyes an...
Abstract. Previous work has validated the eyes and mobile input as a viable approach for pointing at...
Situated public displays and interactive surfaces are becom-ing ubiquitous in our daily lives. Issue...
Within a pervasive computing environment, we see content on shared displays that we wish to acquire ...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
While eye tracking is becoming more and more relevant as a promising input channel, diverse applicat...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
There has been an increasing need for alternate interaction techniques to support mobile usage conte...
Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with t...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-ena...