Abstract. Previous work has validated the eyes and mobile input as a viable approach for pointing at, and selecting out of reach objects. This work presents Eye Pull, Eye Push, a novel interaction concept for content transfer between public and personal devices using gaze and touch. We present three technique
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Many interactions naturally extend across smart-phones and de-vices with larger screens. Indeed, dat...
Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with t...
Previous work has validated the eyes and mobile input as a viable approach for pointing at, and sele...
Previous work has validated the eyes and mobile input as a viable approach for pointing at, and sele...
Part 4: Gaze-Enabled Interaction DesignInternational audiencePrevious work has validated the eyes an...
Situated public displays and interactive surfaces are becom-ing ubiquitous in our daily lives. Issue...
Within a pervasive computing environment, we see content on shared displays that we wish to acquire ...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
While eye tracking is becoming more and more relevant as a promising input channel, diverse applicat...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Many interactions naturally extend across smart-phones and de-vices with larger screens. Indeed, dat...
Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with t...
Previous work has validated the eyes and mobile input as a viable approach for pointing at, and sele...
Previous work has validated the eyes and mobile input as a viable approach for pointing at, and sele...
Part 4: Gaze-Enabled Interaction DesignInternational audiencePrevious work has validated the eyes an...
Situated public displays and interactive surfaces are becom-ing ubiquitous in our daily lives. Issue...
Within a pervasive computing environment, we see content on shared displays that we wish to acquire ...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Falling hardware prices led to a widespread use of public displays. Common interaction techniques fo...
While eye tracking is becoming more and more relevant as a promising input channel, diverse applicat...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Many interactions naturally extend across smart-phones and de-vices with larger screens. Indeed, dat...
Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with t...