This paper considers a multi-person discrete game with random payoffs. The distribution of the random payoff is unknown to the players and further none of the players know the strategies or the actual moves of other players. A class of absolutely expedient learning algorithms for the game based on a decentralised team of Learning Automata is presented. These algorithms correspond, in some sense, to rational behaviour on the part of the players. All stable stationary points of the algorithm are shown to be Nash equilibria for the game. It is also shown that under some additional constraints on the game, the team will always converge to a Nash equilibrium
Hirsch [2], is called smooth fictitious play. Using techniques from stochastic approximation by the ...
AbstractWe provide a natural learning process in which the joint frequency of (time-averaged) empiri...
We consider multi-agent decision making, where each agent optimizes its cost function subject to con...
This paper considers a multi-person discrete game with random payoffs. The distribution of the rando...
A multi-person discrete game where the payoff after each play is stochastic is considered. The distr...
A multi-person discrete game where the payoff after each play is stochastic is considered. The distr...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
We consider multi-agent decision making, where each agent optimizes its cost function subject to con...
We consider multi-agent decision making, where each agent optimizes its cost function subject to con...
A cooperative game played in a sequential manner by a pair of learning automata is investigated in t...
We consider the ability of economic agents to learn in a decentralized envi-ronment in which agents ...
We consider multi-agent decision making where each agent's cost function depends on all agents' stra...
An individual's learning rule is completely uncoupled if it does not depend on the actions or payoff...
An individual’s learning rule is completely uncoupled if it does not depend directly on the actions ...
This paper introduces a novel payoff-based learning scheme for distributed optimization in repeatedl...
Hirsch [2], is called smooth fictitious play. Using techniques from stochastic approximation by the ...
AbstractWe provide a natural learning process in which the joint frequency of (time-averaged) empiri...
We consider multi-agent decision making, where each agent optimizes its cost function subject to con...
This paper considers a multi-person discrete game with random payoffs. The distribution of the rando...
A multi-person discrete game where the payoff after each play is stochastic is considered. The distr...
A multi-person discrete game where the payoff after each play is stochastic is considered. The distr...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
We consider multi-agent decision making, where each agent optimizes its cost function subject to con...
We consider multi-agent decision making, where each agent optimizes its cost function subject to con...
A cooperative game played in a sequential manner by a pair of learning automata is investigated in t...
We consider the ability of economic agents to learn in a decentralized envi-ronment in which agents ...
We consider multi-agent decision making where each agent's cost function depends on all agents' stra...
An individual's learning rule is completely uncoupled if it does not depend on the actions or payoff...
An individual’s learning rule is completely uncoupled if it does not depend directly on the actions ...
This paper introduces a novel payoff-based learning scheme for distributed optimization in repeatedl...
Hirsch [2], is called smooth fictitious play. Using techniques from stochastic approximation by the ...
AbstractWe provide a natural learning process in which the joint frequency of (time-averaged) empiri...
We consider multi-agent decision making, where each agent optimizes its cost function subject to con...