Hirsch [2], is called smooth fictitious play. Using techniques from stochastic approximation by the ODE method [1, 12] it has been shown that the asymptotic behaviour of this random process is characterised by the asymptotic behaviour of a deterministic dynamical system --- the smooth best response dynamics. The results of Hofbauer and Hopkins [10] show that this algorithm must therefore converge to Nash distribution in two-player zero-sum games, and in two-player partnership games (indeed extending this to N-player partnership games is trivial). However the application of these ideas to economic and biological interpretations is hampered by the fact that all players need to be aware of the actions of all other players, and to explicitly c...
Recent extensions to dynamic games (Leslie et al. [2020], Sayin et al. [2020], Baudin and Laraki [20...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
Fudenberg and Kreps consider adaptive learning processes, in the spirit of fictitious play, for inf...
We consider reinforcement learning algorithms in normal form games. Using two-timescales stochastic ...
28 pagesConsider a 2-player normal-form game repeated over time. We introduce an adaptive learning p...
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
Recent extensions to dynamic games of the well-known fictitious play learning procedure in static ga...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
Abstract—Learning processes that converge to mixed-strategy equilibria often exhibit learning only i...
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each ...
We investigate games whose Nash equilibria are mixed and are unstable under fictitious play-like lea...
<p>The paper studies the highly prototypical Fictitious Play (FP) algorithm, as well as a broad clas...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
This report considers extensions of fictitious play, a well-known model of learning in games. We rev...
Consider a generalization of fictitious play in which agents' choices are perturbed by incomplete in...
Recent extensions to dynamic games (Leslie et al. [2020], Sayin et al. [2020], Baudin and Laraki [20...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
Fudenberg and Kreps consider adaptive learning processes, in the spirit of fictitious play, for inf...
We consider reinforcement learning algorithms in normal form games. Using two-timescales stochastic ...
28 pagesConsider a 2-player normal-form game repeated over time. We introduce an adaptive learning p...
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
Recent extensions to dynamic games of the well-known fictitious play learning procedure in static ga...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
Abstract—Learning processes that converge to mixed-strategy equilibria often exhibit learning only i...
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each ...
We investigate games whose Nash equilibria are mixed and are unstable under fictitious play-like lea...
<p>The paper studies the highly prototypical Fictitious Play (FP) algorithm, as well as a broad clas...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
This report considers extensions of fictitious play, a well-known model of learning in games. We rev...
Consider a generalization of fictitious play in which agents' choices are perturbed by incomplete in...
Recent extensions to dynamic games (Leslie et al. [2020], Sayin et al. [2020], Baudin and Laraki [20...
This dissertation studies multi-agent algorithms for learning Nash equilibrium strategies in games w...
Fudenberg and Kreps consider adaptive learning processes, in the spirit of fictitious play, for inf...