Over the past 30 years, software developers have been conveniently taking advantage of hardware performance increase, giving little consideration to internal architecture changes of the hardware like central processing unit. In the years to come, these hardware architectural changes will affect software architectures and can no longer be ignored. This is especially true for real-time applications, which tend to push the limits of hardware and take the most advantage of available resources. As a result, computer game applications which are inherently real-time and known for pushing computer hardware boundaries will not be immune. By studying the concepts of concurrency, multithreading and multi-core CPU technology, this paper redefines the ...
Increased complexity of micro-electronic systems demands a need for efficient system level models. S...
A method for maintaining quality of service ingame servers with excessive users is often done by inc...
Memory architectures need to adapt in order for perfor-mance and scalability to be achieved in softw...
Game engines are specialized middleware which facilitate rapid game development. Until now they have...
Nowadays, multithread architectures for PCs (multi-core CPUs and GPUs), and game consoles (as Micros...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
There’s no doubt that the fundamentals of computer programming were broken at the launch of the mu...
As video games steadily increase in complexity and detail, game engines must also improve to be able...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
Computer games are real-time applications that create interactive virtual environments, usually as d...
With increasing use of computers that employ many independent processing units, commercial and techn...
In this thesis, we investigate some of the options programmers have when writing a concurrent progra...
A common misconception is that a game engine only draws the graphics that we see on the screen. This...
Writing well-performing parallel programs is challenging in the multi-core processor era. In additio...
-----As processor performance capabilities can only be increased through the useof a multicore archi...
Increased complexity of micro-electronic systems demands a need for efficient system level models. S...
A method for maintaining quality of service ingame servers with excessive users is often done by inc...
Memory architectures need to adapt in order for perfor-mance and scalability to be achieved in softw...
Game engines are specialized middleware which facilitate rapid game development. Until now they have...
Nowadays, multithread architectures for PCs (multi-core CPUs and GPUs), and game consoles (as Micros...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
There’s no doubt that the fundamentals of computer programming were broken at the launch of the mu...
As video games steadily increase in complexity and detail, game engines must also improve to be able...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
Computer games are real-time applications that create interactive virtual environments, usually as d...
With increasing use of computers that employ many independent processing units, commercial and techn...
In this thesis, we investigate some of the options programmers have when writing a concurrent progra...
A common misconception is that a game engine only draws the graphics that we see on the screen. This...
Writing well-performing parallel programs is challenging in the multi-core processor era. In additio...
-----As processor performance capabilities can only be increased through the useof a multicore archi...
Increased complexity of micro-electronic systems demands a need for efficient system level models. S...
A method for maintaining quality of service ingame servers with excessive users is often done by inc...
Memory architectures need to adapt in order for perfor-mance and scalability to be achieved in softw...