Game engines are specialized middleware which facilitate rapid game development. Until now they have been highly optimized to extract maximum performance from single processor hardware. In the last couple of years improvements in single processor hardware have approached physical limits and performance gains have slowed to become incremental. As a consequence, improvements in game engine performance have also become incremental. Currently, hardware manufacturers are shifting to dual and multi-core processor architectures, and the latest game consoles also feature multiple processors. This presents a challenge to game engine developers because of the unfamiliarity and complexity of concurrent programming. The next generation of game engines ...
Game engines are platforms that make it easier to create computer games. They allow you to integrate...
There’s no doubt that the fundamentals of computer programming were broken at the launch of the mu...
This paper analyzes the basic design issues of multithreaded processors and discusses how they may r...
Over the past 30 years, software developers have been conveniently taking advantage of hardware perf...
The author proposed to develop a 3D game engine which includes multi-threading capabilities. This d...
-----As processor performance capabilities can only be increased through the useof a multicore archi...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
Nowadays, multithread architectures for PCs (multi-core CPUs and GPUs), and game consoles (as Micros...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
The rapid development of hardware and system platforms provides a favorable foundation for game deve...
Due to hardware limitations at the origin of the video game industry, each new game was generally co...
A common misconception is that a game engine only draws the graphics that we see on the screen. This...
As video games steadily increase in complexity and detail, game engines must also improve to be able...
In this paper, we present the design of a High Performance Multi-Threaded Processor. Processing of h...
This paper focuses on mastering the architecture development of hardware multi-processors for modern...
Game engines are platforms that make it easier to create computer games. They allow you to integrate...
There’s no doubt that the fundamentals of computer programming were broken at the launch of the mu...
This paper analyzes the basic design issues of multithreaded processors and discusses how they may r...
Over the past 30 years, software developers have been conveniently taking advantage of hardware perf...
The author proposed to develop a 3D game engine which includes multi-threading capabilities. This d...
-----As processor performance capabilities can only be increased through the useof a multicore archi...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
Nowadays, multithread architectures for PCs (multi-core CPUs and GPUs), and game consoles (as Micros...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
The rapid development of hardware and system platforms provides a favorable foundation for game deve...
Due to hardware limitations at the origin of the video game industry, each new game was generally co...
A common misconception is that a game engine only draws the graphics that we see on the screen. This...
As video games steadily increase in complexity and detail, game engines must also improve to be able...
In this paper, we present the design of a High Performance Multi-Threaded Processor. Processing of h...
This paper focuses on mastering the architecture development of hardware multi-processors for modern...
Game engines are platforms that make it easier to create computer games. They allow you to integrate...
There’s no doubt that the fundamentals of computer programming were broken at the launch of the mu...
This paper analyzes the basic design issues of multithreaded processors and discusses how they may r...