This dissertation consists of essays on communication in game theory. The first chapter develops a model of dynamic persuasion. A sender has a fixed number of pieces of hard evidence that contain information about the quality of his proposal, each of which is either favorable or unfavorable. The sender may try to persuade a decision maker (DM) that she has enough favorable evidence by sequentially revealing at most one piece at a time. Presenting evidence is costly for the sender and delaying decisions is costly for the DM. I study the equilibria of the resulting dynamic communication game. The sender effectively chooses when to give up persuasion and the DM decides when to make a decision. Resolving the strategic tension requires probabili...