When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking technology enables us to include body gestures in avatar-mediated communication, by mapping one's movements onto one's own 3D avatar in real time, so the avatar is self-animated. We conducted two experiments to investigate (a) whether head-mounted display virtual reality is useful for researching the influence of body gestures in communication; and (b) whether body gestures are used to help in communicating the meaning of a word. Participants worked in pairs and played a communication game, where one person had to describe the meanings of words to the other.In experiment 1, participants used significantly more hand gestures and successfully describ...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
This study evaluated participant self-reported appraisal of social interactions with another person ...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
Background: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
This study evaluated participant self-reported appraisal of social interactions with another person ...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
Background: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
This study evaluated participant self-reported appraisal of social interactions with another person ...