When people communicate face-to-face they use gestures and body language that naturally coincide with speech [McNeill, 2007, Gesture Thought, University of Chicago Press.]. In an immersive virtual environment (VE) we can control both participants' visual feedback of self and the other in order to investigate the effect of gestures on a communication task. In our experiment the communication task is to make the listener say a word without the speaker saying the word. We use animated real-time self-avatars in immersive VEs to answer the question: `Does the use of naturalistic gestures help communication in VEs'. Specifically, we perform a within-subject experiment which investigates the influence of first- and third-person perspectives, and o...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
Background: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
When people communicate face-to-face they use gestures and body language that naturally coincide wit...
In this paper we present an experiment which investigates the influence of animated real-time self-a...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
Background When we talk to one another face-to-face, body gestures accompany our speech. Motion trac...
Background: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
This paper outlines our recent research that is providing users with a 3D avatar representation, and...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
Designing embodied virtual environments where humans can naturally communicate through verbal and no...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...